Zap-X Electric Car

Sustainable Design 1 Comment »

Zap-X by Zap + Lotus

ZAP has announced with Lotus Engineering the development of the new ZAP-X Crossover, incorporating distinct technological advancements that will result in one of the most advanced electric cars ever developed. ZAP and Lotus are utilizing the award-winning APX lightweight aluminum architecture design to achieve unprecedented levels of performance and utility for electric cars. The drive system alone is enough to excite driving fanatics, featuring an innovative all-wheel drive option with revolutionary electric motors inside each of the wheels, potentially delivering 644 horsepower and speeds up to 155 mph. An advanced battery system will enable the car to travel a range up to 350 miles between charges, with a rapid charge technology that can recharge the batteries in as little as 10 minutes.”

This car looks like it was inspired in part from the Hypercar concept introduced years ago by The Rocky Mountain Institute. The car is scheduled to cost $60,000 U.S. scrilla, a bit spendy but I think it is better value than most (any?) other cars priced at $60,000. This car blows away the supposedly “eco-friendly” hybrids on the market now as well as ANY typical combustion powered cars! The car also boasts on board PC, photovoltaic solar collecting windows, biodegradeable batteries and more! Kudos that it doesn’t look like the typical intentionally wierd electric car. Definitely a better foray into the world of efficient, all electric, combustion-free automobiles. We’ll see how it pans out after it is in production. Next steps… make the energy source 100% free and decentralized.

View the PDF overview of the Zap-X

Water as Fuel

Renewable Energy, Sustainable Design Comments Off on Water as Fuel

There have been various stories going around the internet on the subject of water being used as a fuel source/carrier. I have compiled a few of these notable stories here for your convenience. The first story I found interesting is (salt) water being burned if it is subjected to a specific frequency. The person who discovered this is John Kanzius who was researching how to use radio frequencies to kill cancer cells. See video here:

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The implication of the usefulness of water as fuel is obvious as it would completely change our civilization. Although the net output of the energy from the burning compared to the initial input energy needed must be calculated to determine how useful it is, the fact that water can be used this way is still curious and an oddity. It is interesting that it burns “as hot as the sun”, supposedly, and that it is still cool to the touch?! This is odd.
Next is a story about Stan Meyer, an inventor who designed a car powered by water. His story is pretty interesting and controversial. Of course the actual efficiency and net output of the water power needs to be verified and proven useful, but the usage of water is the key point of interest. Video here:

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Some links to check out:
Pennsylvania Man Claims He Made Fuel From Salt Water


Climate Change, Greenhouse Gas Comments Off on RealCost

aawhole.gifRealCosts is a Firefox plug-in that inserts emissions data into travel related e-commerce websites. The first version adds CO2 emissions information to airfare websites such as,,, etc. Following versions will work with car directions, car rental, and shipping websites. Think of it like the nutritional information labeling on the back of food… except for emissions. RealCosts is developed by Michael Mandiberg.

new works by EDDO STERN at Postmasters

Gaming, Miscellaneous 4 Comments »


EDDO STERN is one of my favorite artisist. He specifically deals with gaming culture. Don’t miss this new show he has at the Postmasters, reception Sept 8, 2007 from 6-8pm.

Postmasters is pleased to announce the exhibition of new works by EDDO STERN opening on September 8. This is the artist’s third solo show with the gallery. It will be on view until October 13 with the reception scheduled for Saturday, September 8, between 6 and 8 pm.

Los Angeles based Stern has been involved in video gaming culture as a practitioner and theorist for many years. He is presently on the faculty at California Institute of the Arts. The works in the show are a result of the artist’s obsessive participation in online fantasy games, most recently a yearlong immersion (2000 hours played) in World of Warcraft, the most popular MMORPG (Massively Multiplayer Online Roleplaying Games) with more than 10 million players worldwide.

His new works – kinetic shadow sculptures and 3D computer animation videos – use a mash-up of documentary material from online forums, clip art, YouTube videos, midi music, electronics, and hand made puppets. They mine the online gaming world at its paradoxical extremes: on one hand, an untenable perversity of life spent slaying an endless stream of virtual monsters, on the other, an ultimate mirroring of the most familiar social dynamics. The struggles with masculinity, honor, aggression, faith, love and self worth are embroiled with the gameworld’s vernacular aesthetics.

In “Man, Woman, Dragon” (kinetic sculpture), World of Warcraft is reduced to its core elements: the cult of Chuck Norris, female elves, and a slain dragon.

“Best Flame War Ever (King of Bards vs. Squire Rex, June 2004)” is a two channel 3D computer animation diptych recreating an online flame war about degrees of expertise around the computer fantasy game Everquest, as followed by the artist in June 2004. The specific points of contention may appear recondite at first glance, but gradually the unfolding narrative acquires an unexpected pathos and reveals a glimpse into the shifting codes of masculinity.

In “Level sounds like Devil (BabyInChrist vs. His Father, May 2006)” (computer animation), a teenager living with an adoptive Christian family posts the question to the online Christian forums: “Is World of Warcraft Evil ?” The Community helps him reckon with the moral and spiritual dilemmas of reconciling his life in World of Warcraft, with the strict edits of his father and the challenges of following his new faith. As a new synthetic fantasy world encroaches on the territory of an established religion, the inner workings of faith, truth and the boundaries of reality begin to unravel.

In Postmasters’ second gallery a monumental portal structure is erected. It houses a central projection sequence: found 3D animations of tunnels, wormholes, voids, and flythroughs – the iconic abstractions of computer gaming’s spatial aesthetics, a clichéd metaphor for timeless and endless transcendence.

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